This is part 2 of the article – Why You Should Not Use A Mixer In Your Home Recording Studio. In part 1, I spoke of a problem one of our readers was having with his home studio set-up. He routed everything, including the playback, through his mixer, and wondered why he couldn’t do multi-track recording.
His set-up looked like the picture on the left. I finished part 1 by asking who could see, by the set-up on the left, why the owner of this studio couldn’t seem to get even sequentially-recorded sounds to be by themselves on their own tracks. Here is the problem.
With this set-up, if you record one instrument first, say the drum machine, all will be well. The drum machine goes into the mixer that sends the signal to the UCA222 interface, which sends the signal to the computer and onto a Reaper track. But now you want to record the keyboard part on track 2 in Reaper.
So you arm track 2, disarm track 1, and hit the record button in Reaper. Track 1 is playing back, of course, so you can monitor it and play the keyboard along with it. But you’ve plugged the output of the UCA222 into your mixer, which is blending the drum machine playback with the keyboard you’re recording, and sending both sounds to the main mixer output, which as we know, goes to the inputs of the interface.
And just like that, you’ve recorded BOTH the drums AND the keyboard onto track 2. This is exactly what my reader was complaining about. He wanted ONLY the keyboards on track 2, and the drums on track 1. And yeah, that is how it should be. But you can’t do that with his set-up.
The reader also said he wanted to do simultaneous recording of multiple instruments, and was concerned that Reaper couldn’t do this. First of all, Reaper most definitely CAN do this. But you need an interface capable of receiving multiple inputs, which the UCA222 is not. And once everything is blended (mixed) in the mixer, Reaper certainly cannot separate them again.
He is definitely constrained by his interface to recording only one thing at a time. This is really not a big deal. Lots of folks record this way. But like this reader, there are lots of folks who might expect that they can record multiple instruments/sounds simultaneously (onto their own discrete tracks) just because they have a mixer they can plug everything into. Clearly not so.
One solution might be to NOT plug the USA222’s outputs into the mixer. You could connect your headphones or speakers to the UCA222, making sure to disconnect the interface’s outputs from your mixer. That way you can monitor playback separate from the mixer, and it won’t be fed back into the inputs of the UCA when overdubbing. But then you are still left with the problem of having to use the not-so-great-for-recording mic preamps when you want to record vocals. And if you have speakers plugged into the UCA222’s outputs, you’ll have to disconnect them or turn them off (assuming they have an off switch) when you record the vocals, otherwise the playback of the music will be picked up by the mic. Sigh. These are not terribly difficult work-arounds. But life would be so much easier, and you would have a lot fewer problems if you simply stop using a mixer altogether.
Instead, get yourself a decent recording interface such as an Avid Fast Track, which has a nice-sounding preamp designed for recording. If you need to record more than one sound/instrument simultaneously, get an interface with as many inputs as you need. For example, I use the Focusrite 2i2, which has two mic inputs. Focusrite also makes the Clarett 4Pre and the Clarett 8Pre, with 2, 4 and 8 mic inputs, respectively.
In effect, these interface units are mini-mixers in themselves. You control the input levels of each sound source like you would on a mixer. That, combined with your multi-track recording software’s mixing controls, gives you all the mixing you should need for simple, hassle-free high-quality recording. Forget the mixer. 90 percent of folks don’t need it.
The Disc Makers $999 Home Studio Guide
The CD Duplicator and replicator company Disc Makers recently released part 3 in their PDF series called “The $999 Home Studio Guide.” This series covers things like actual building (unlike our recommendations for putting together a home recording studio, which shows you how to put together a pro-audio-capable computer-based studio you can set up quickly and for between 2 and 4 hundred clams) – as in hammering nails into planks. Uggh. But hey, if you are inclined to build things like rooms and walls and lay down floors, etc. this is a great idea. You could definitely eliminate that common problem we have when record in bedrooms with parallel walls, floors and ceilings (that causes bad “room sound” because of reflections and sound wave interference, etc.). The guide does talk about gear as well. Plus it gives you tips for optimizing your mixes, which tells me that their primary audience is the music-making crowd. That’s fine though. I happen to be in that crowd. But I also recognize that a large number of folks interested in recording are voice-over folks, which is why I try to balance my message in the articles and training we provide.
Anyway, if you’re interested in checking it out, here is the link:
http://links.mkt845.com/ctt?kn=21&ms=MzkyNjY4MjgS1&r=MTcyNzU5NjgzNwS2&b=0&j=MTQ0NTg3MzY0S0&mt=1&rt=0
How To Build A Home Recording Studio: Part 5 – Accessories
This is part 5 in our How to Build a Home Recording Studio series that shows you how to set up a computer-based studio capable of recording pro-quality audio. In part 4, we talked about audio recording and editing software.
Today, let’s talk about the accessories – things like mic stands, headphones, pop filters, etc. These are the supporting actors in most cases – the things that make it easy for us to use the microphones, interfaces and software that make up the leading roles in our studio.
An argument could be made for monitor speakers being more of a lead actor, especially for music recording and mixing. But since we are starting out with more of an all-around basic studio that many of us will use only for voice-over type work, the speakers get second billing.
Mic Stands
Since I’m recommending a large diaphragm condenser type mic, you’ll need a mic stand of some sort. For non-talking-head voice-over stuff, I highly recommend a scissor stand such as the AKG Table Mounted Scissor Stand. You can clip it to a table or desk, and rotate, push or pull the mic away as you need it. I use one of these and find it incredibly handy, especially for voice-over work. The mic is always right there when I need it and I can just push it up and out of the way when I’m not using it. These run between $70 and $170 and come with the mic cable built in, which is also really convenient.
If you use the hand-held type of mic, a standard desk top stand, such as the Atlas Sound Stand, will only run from $15-$30 bucks or so.
For music or voice-over use, another great and versatile choice is a boom stand like the On-Stage MS7701B Euro-Boom. You can move these around and put them anywhere, and the boom functionality allows you to place the mic at any angle or height you want.
Shock Mounts
Large diaphragm condenser (LDC) mics are very sensitive to any bumps or vibrations coming through a mic stand. That is why it is almost mandatory to use a shock mount, which holds the mic suspended in a spider-web-looking thing made up of elastic bands. Most LDCs have specific shock mounts designed for them by the mic manufacturer, and some even come with one, like the Audio-Technica AT2020 and AT2035 microphones. But you can also get a universal shock mount such as the MXL-USM001 Universal Basket-Style Shock Mount that will work with any LDC you have.
Cables
If you’re using a non-USB mic and not using a desk boom stand (which come with the cable built in), you’ll need a mic cable, which usually cost about $25. These cables have the 3-pin XLR connectors. Of course if you are using a USB mic, you’ll use a USB cable. Be sure to use the one that came with the mic if you can, as these are designed for audio. Not all USB cables are up to that task.
Headphones
You can get away with using mp3-player-type ear buds if you need to, or if you’re going to stick to the headsets, that’s fine too. But having headphones allows you to hear the audio much more clearly and are very useful if you do any Skype chats or other types of on-line meetings where you need listen as well as speak into your mic. Otherwise the speakers will also be picked up by the mic and cause feedback and other unpleasantness.
Of course, if you’re doing any multi-track recording (usually with music studios), headphones are necessary. I use both the Sennheiser HD 280 and the Audio-Technica ATH-M50 and recommend either or both.
Speakers – Again, if you already have speakers hooked up to your computer (most people do), you can get away with using those for now. When you can afford it though, a good upgrade would be to invest in a pair of monitor speakers such as the KRK Rokit G3 Active Monitors. The 6″ version will run about $200 per speaker.
Pop Filter
If you are recording your voice, you NEED a pop filter/screen to reduce the p-pops that are inevitable in human speech. Large diaphragm condenser mics are extremely sensitive to the little blasts of air that hit them when we say the letter “P” (or other plosive sounds). The result in the recorded audio is little low-frequency splat type of sound. A pop filter set up between your lips and the mic will reduce or even eliminate p-pops. One good example is the Auray Pop Filter. They cost about $23.
Mixer
You don’t need one. Yeah, I know. The popular image of recording studios of show big mixing boards with lots of impressive knobs and sliders. But for a computer based home recording studio, you do all your mixing in the computer. Trying to route things through a mixer can really confuse things. Notice that neither of our home studio configurations include a mixer. The quality of mic preamps on a typical mixer are usually not good for recording.
One exception to what I’m saying about mixers in home studios is the MIDI control surface unit. These units are designed to give you physical control over your software mixer. Folks doing mainly voice-over work would probably not need one. Musicians who prefer using their hands to move sliders and knobs rather than a mouse are typically the ones who like to use control surfaces. One example is the Mackie Control Universal Pro – Expandable Control Surface
That’s pretty much it for basic accessories! Let’s review the basic home recording studio set-up options configurations.
– Configuration 1 (a mic plugged directly into a computer) – For pro quality audio you’ll need a USB mic on a stand with a pop filter plugged into a normal computer running, say, Reaper software. Total cost would be about $159.
– Configuration 2 (XLR mic plugged into an interface plugged into a computer) – The basic pro-capable option would be a Large Diaphragm Condenser mic (non USB) on stand (I think full-sized boom stands are much more versatile than a simple desk stand) with a pop filter, plugged into an interface which is plugged into a normal computer running Reaper software. The total cost for that would be about $340 – IF you buy them separately. However…
Home Studio Bundle Deals
We were able to get a bundle deal with B&H Photo-Video-Audio called The Home Recording Starter Kit, which gives you everything you need in one product for a much lower price – $229.95. It would cost $288.91 if you bought each item separately. Click here if you’d like to see the details of that package and/or purchase it.
For musicians, we tweaked the bundle to include a MIDI keyboard, a 2-mic-input interface, and added a small diaphragm condenser mic so you could record an acoustic guitar or other instrument as well as your voice. That bundle, the Home Recording Musicians Starter Kit is $429.99 (would cost $529.79 if you bought each item individually, so you save about a hundred bucks there). Click here if you’d like to see the details of that package and/or purchase it.
Now What?
So now that you know how to put your studio together, you’ll want to know how to actually do the recording, right? That’s what Home Brew Audio is all about!
We’ve got tutorials, articles, tips and resources to help you on your recording journey. Also, we have a video tutorial series called The Newbies Guide To Audio Recording Awesomeness. The first course that takes you step-by-step, even if you’ve never done any recording before, through creating your first recordings and teaching you the basics of audio recording even if you have no budget for gear. It uses the free Audacity software and a pc mic you probably already have (or you could buy for around $5). The second course, The Newbies Guide To Audio Recording Awesomeness 2: Pro Recording With Reaper, shows you how to the same basics from part 1 when using Reaper software, plus introduce you to even more powerful and awesome recording tricks and techniques.
Below is a video explaining parts 3-5 of How to Build A Home Recording Studio:
You can watch this video on You Tube here: How To build A Home Recording Studio – Part 2
Now that you know how to put together an affordable but professional home recording studio, AND you have a place to learn how to use it, you can start recording awesome voice-overs, songs, video narrations, audio books, etc. Have fun
How To Build A Home Recording Studio: Part 4 – Software
This is part 4 in our How to Build a Home Recording Studio series that shows you how to set up a computer-based studio capable of recording pro-quality audio. In part 3, we talked about microphones and sound cards and other type of interfaces. Today, let’s talk about audio software.
The Software
I left this part until the end because if you get everything else right, the software is probably the least important part of the equation. There are tons of programs to choose from, so it can be tough to figure out what you should get and how much you should pay. My suggestions will be based on my experience and will enable you to sound professional even with a limited budget.
Audacity
For most voice-over stuff, you can probably do most (if not all) you need to do with the free program called Audacity, which you can download from the web and start using right now. For a free product, Audacity is pretty amazing, capable of just about any basic audio recording and editing function, including multi-track recording.
But it is a bit hard to use, not very intuitive, and some of the editing tools aren’t great, especially the noise-reduction tool, which as we have mentioned, is important for voice-over recording. By the way, our “recording 101” course called The Newbies Guide to Audio Recording Awesomeness – Part 1” uses Audacity to teach you the basics of recording. Part 2 of the course (due out this summer) will use Reaper.
Reaper
I always recommend Reaper, by Cockos, which is incredibly powerful. I use it for everything, even my music studio. Make no mistake, this is professional software that rivals programs 10 times more expensive. From basic voice-over recording to full-blown multi-track music recording, including MIDI, virtual instruments, etc., Reaper can do it all. I’ve recorded 5 CDs (for Raven Boy Music) using it, and have several more in-work.
I mention this next bit only because I made such a big deal about noise reduction in this series. Even though it isn’t labeled as such, there is a tool in Reaper that is one of the best noise reduction tools available, called ReaFIR (FIR=finite impulse response). It actually works better for reducing noise than many programs designed for the purpose! And ReaFIR is just one of dozens of effects that come bundled with Reaper. That’s just a bonus tip;). I put up a post with a video on ReaFIR here.
Cockos also has a “Fair Pricing” scheme for Reaper that is unheard of in any kind of business. Unless or until you start making on the order of 20 grand per year with the audio you produce using Reaper, you don’t have to buy the commercial license, which costs $225. You can use the “discounted” license, which is only $60. And the software is the same!
Also, the 30 day trial is a completely un-crippled, full version of the software – the exact same as the commercial license version – and will never stop working. Though after 30 days you’ll start getting pop-ups reminding you that the product is not free. They understand that it sometimes takes more than 30 days to evaluate audio software, especially if you’re just getting into recording. All of this is on the honor system. Who does that? Well, I can’t think of any other business off-hand. I recommend Reaper all the way.
Adobe Audition
I use Adobe Audition along side Reaper to edit individual files and final project renders (aka mix-downs). Audition started out as just an audio editor called Cool Edit back in the 90s. It didn’t do multi-track recording, but rather focused on making changes to a single audio file.
You could analyze, filter, and apply treatments by the dozens – multiple kinds of EQ, compression, reverb, echo, noise reduction, clicks-and-pops reduction (really helps with recordings transferred from old LPs), and tons of other things. These edits were “destructive,” which doesn’t mean “bad.” It simply means that once you apply them, they affect the underlying file.
Cool Edit Pro added the ability to do multi-track recording, was bought by Adobe and had its name changed to Audition. Now you can pretty much do it all with Audition – destructive AND non-destructive editing, MIDI, virtual instruments, the works. It, like Reaper, is decidedly professional software. Though it used to be a stand-alone program (and you can still sometimes get DVDs on Amazon for older versions), it’s now part of the Adobe Creative Cloud.
Some words about the editing thing
I use Adobe Audition strictly as an editor – I usually don’t record audio with it. Though you can do most things, including editing (non-destructive), with Reaper, I prefer to finish every project with a full-fledged editing program like Audition or Sound Forge (Audacity can be used as an external editor with Reaper as well).
These programs have more specialized tools for really getting down into the bits (literally) of an audio file, as well as music mastering and CD authoring, and some things simply cannot be done in Reaper such as redrawing a waveform with a pencil tool to get rid of a glitch in the audio.
But it isn’t only that. There is a different mindset to working on the final audio from a project. It’s like taking off the recording and mixing hat and putting on the final editing and mastering hat. To me it is a workflow thing.
For example, let’s say you had several tracks of audio in a Reaper project. in voice-over work you might have the voice on one track and music and/or sound effects on other tracks. You can’t send it to a client until you render (mix down) the project into one audio file (mp3 , wav etc.).
That final audio file is what I then open in Audition. It’s where I put on the headphones and really listen to the details, doing things like clipping out odd mouth sounds like breathing or what I call “saliva clicking” (don’t dwell too much on that last one:)), editing and eliminating offending p-pops, fading in and out on specific phrases, evening out overall volume with compression, and controlling maximum volume with normalization.
Finally I can save the audio as any number of different formats quickly and easily. It’s polishing and finalizing the audio before it goes to a client or onto a CD or some other sale-able form. Some of these things can be done in Reaper, but I find them faster and easier in Audition. In the end though, whether you use an external editor comes down to need and personal preference.
The software mentioned in this article, though there are dozens of others out there, should be enough to do anything you need to do from recording, mixing, editing and final mastering. Join us for the final installment of this series on building your home recording studio when we’ll talk about the accessories such as mic stands, pop filters, shock mounts, speakers and headphones.
Cheers!
Ken
Moog Synthesizer Google Doodle A Multi-Track Recorder
If you’ve seen Google today (May 23rd, 2012) you’ll have noticed that it is a keyboard with wires and some buttons. What you may not know is that this is a doodle of a Moog synthesizer, which was one of the first electronic musical instruments. Robert Moog is widely considered to be the inventor of the synthesizer, which is the foundation for the virtual instruments of today. You can read about Moog (pronounced like the magazine “Vogue”) at the link from Google’s doodle here.
You can play Google’s doodle version of the synthesizer with your computer keyboard not only by clicking on the piano-type keys on the screen, but also by adjusting a whole slew of synthesizer parameters. Just lick and drag on any of the knobs and you can change the sounds, volumes, mix, etc. So that’s really cool right there.
But how does this doodle relate to audio recording? Because it is a 4-track multi-track recorder, that’s why! ON the right of the synth (the thing with the keyboard and buttons) is an old-fashioned reel-to-reel tape recorder with 4 needle-type meters (one for each track). Just click on the 1st needle meter, click the red “record” button, and play you some notes on the synthesizer. Then hit “stop.” Then hit the “play” button and listen to your recording. Now click on the 2nd needle meter (arming it for recording), and record a 2nd part as you listen to the first thing you just recorded. When you listen to the playback this time you’ll hear BOTH of the parts you just recorded playing together. Change some of the sounds with the knobs and repeat the process for tracks 3 and 4, and voila! You’ve created a 4-track recording. You “over-dubbed” the 2nd, 3rd and 4th tracks.
This is a pretty incredible doodle, not only showing you some music and recording history, but also teaching you some core recording concepts such as multi-track recording and over-dubbing. And of course there is just the fact that it’s just plain fun to play with. I suspect lot of people will be spending a huge amount of time on a Google search page doing little search and lots of playing today.
Go check it out if you haven’t seen it yet: https://www.google.com/