The article is a continuation of the author’s step by step guide through the features of Drum Machine Designer. The steps are not in numerical order.
(Starting at Step 7) one accesses the macro controls by clicking on the machine’s interface at the top. To illustrate by clicking on “Mix” (mixers are managed by plug-ins) one can balance different sounds from main instruments in a kit by modifying the buses in six subsets (illustration or screenshot is provided).
(Step: Effects) With this you manage plug-ins for your whole kit. You can choose for a Bypass option or increase a mix or depth. One can alter the Bitcrusher plug-in features by increasing values for certain settings, like Crush (There is an illustration).
(Step: Sends) With this you can change the reverb effects in some mix or experiment to get other mixing and reverb effects in a kit (illustration or screenshot provided).
(Step) Accessing the right macros such as with Mix enables you to alter the sound effects of a mix, or to experiment with the blend of different synthesized instruments. You can change the time for reverbs or swap (illustration).
(Step: Channels) With these you can experiment with or redo the effects that Drum Machine Designer can create automatically (Screenshot provided).
(Steps: Ultrabeat) With Reverse, Playback and other options you can navigate through some of the controls (illustration).
(Step: NoteRepeat, Logic Pro X) One utilizes the features of Note Repeat through the toolbars. You can for example create different drum patterns (illustration, including of keyboard).
(Step:) With the logic set in Note Repeat one can change the Rate setting to retrigger some note (Screenshot provided).
(Step:) With MIDI controllers accessed also can be used to change the rate, along with the modulation wheel (for setting crescendo and diminuendo) and with min and max controls (Screenshot).
(Step: Note Repeat) Various controls let you change Gate Time and Velocity (Screenshot).
(Step:) The Gate Time can depend on the note duration. These can be changed at whim (Screenshot appears).
(Step: Spot Erase) This feature creates a reverse effect to Note Repeat. Hold down a MIDI key and some effect is erased.
Key Takeaways:
- Tapping on the highest point of Drum Machine Designer’s interface gives you a chance to get to the full scale controls.
- The Mix area, for instance, gives you a chance to adjust the pack utilizing six sub-bunch transports part between the fundamental instrument gatherings.
- The Effects segment controls modules embedded over the entire pack, expanding their profundity/blend or bypassing them.
“By understanding how the mixer integrates, you can start to adapt Drum Machine Designer’s sound to your own liking.”
Read more: http://www.musictech.net/2017/03/logic-drum-machine-step-by-step/
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